New York City Multisensory Sculpture, 2024
Plastic, paint, 8MB speaker, canvas
Plastic, paint, 8MB speaker, canvas
(1) living in Los Angeles;
(2) the paradox of modern day maps as more interactive and digitized than ever, and yet dissociating us from the very places they represent; and
(3) synesthesia
While a map is a “diagram or collection of data showing the spatial arrangement or distribution of something over an area,” I wondered how far I could take this classic interpretation and ossify it into a work of art that makes us reconceptualize the idea of “place” and existing or interacting with “place”.
The questions I kept coming back to were: can we experience a place without physically being there or actually seeing it? Can this be achieved without the use of AR/VR? How can we use an age-old design (maps/cartography) in a unique way to explore these questions?
I began by prototyping with cardboard, imagining what this layout could look like and how I could house speakers that would contain the found sound from the different places I explored throughout NYC. In the final iteration of my project, I 3D printed these textured boxes put speakers into them. By pressing a button on each box, you can hear what the place sounds like and touch the textures on top of the boxes, experiencing these places through sound and touch.
These questions I was asking ultimately resulted in an experiential, abstracted “map” of NYC through found sound, textures, and items that are representative of these places. I 3D scanned iconic monuments representative of NYC: the text on the World Trade Center memorial, the bull on Wall Street, the subway floor, Washington Square Park Monument, and the Grand Central clock.
Ultimately, this is a case study on what is lost through digital interventions and modern techniques, and conversely, what is gained through traditional and/or analogue designs. You can learn more about this project here.